5e ranger wikidot. As a barbarian, you gain the following class features.


5e ranger wikidot 1st-level abjuration. (Air only), swim 30 ft. Ranger Techniques. I prefer to take the less traveled path. Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. Independent Adventurers. Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute A nature spirit answers your call and transforms you into a powerful guardian. The target’s speed increases by 10 feet until the spell ends. Insignia of rank; A trophy that was taken from a fallen enemy (a dagger [Value: 2 GP Weight: 1 lb], broken blade, or piece of a banner) Source: Player's Handbook. Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Saving Throws: Constitution, Charisma As a rogue, you gain the following class features. Bell: 1 gp-Blanket: 5 sp: 5 lb. Ranger: Hunter Conclave Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. com. Edit History Tags Source. Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Source: Player's Handbook. 3rd-level conjuration. Level Spell Name School Casting Time Range Duration Components; 8th: Dark Star: Evocation DG: 1 Action: 150 Feet: Concentration, up to 1 minute: V, S, M: 2nd: Fortune's Favor. Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Skill Proficiencies – Athletics, Intimidation Tool Proficiencies – One type of vehicle (land), Gaming set Languages – None Equipment. All too often, evil festers beneath the earth unnoticed, and rangers of the Deep Stalker Conclave strive to uncover and defeat Spell Name School Casting Time Range Duration Components; Detect Crossroads: Divination: 1 Minute: 60 feet or 1 mile: Concentration, up to 10 min: V, S: Know Direction Martial Melee Weapons; Name Cost Damage Weight Properties; Battleaxe: 10 gp: 1d8 slashing: 4 lb. As a rogue, you gain the following class features. Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour You touch a quiver containing arrows or bolts. Greek Rangers; Chthonic Slayer: A flavourful ranger that can use the carcass of the monsters to gain powers. Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Vermin Lord Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. 3rd-level Transmutation. 5th-level abjuration. Spell Name School Casting Time Range Duration Components; Decompose (HB) Necromancy: 1 Action: Touch: 1 minute: V, S: Guidance: Divination: 1 Action: Touch: Concentration up to 1 minute Back to Classes Primary Ability: Dexterity, Wisdom Far from the bustle of cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch. Casting Time: 1 action Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours This spell lets you convince a beast that you mean it no harm. Rangers learn to track their quarry as a predator does, Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. 3rd-level abjuration. Explore » Trail of Fears a D&D 5e game on RPGCrossing. 4: You ingested a few drops of dragon blood, forever As a Star Ranger, you gain the following advanced class features. As a barbarian, you gain the following class features. Casting Time: 1 action Range: Self (15-foot cone) Components: V, S Duration: Instantaneous As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Casting Time: 1 action Range: 5 feet Components: V, S, M (four or more arrows or bolts) Duration: 8 hours You plant four pieces of nonmagical ammunition – arrows or crossbow bolts – in the ground within range and lay magic upon them to protect an area. , climb 30 ft. Soldier. Bedroll: 1 gp: 2 lb. Beginning at 3rd level, you have significant experience studying, tracking, hunting, and even talking to a Source: Player's Handbook. Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the Player's Handbook. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Casting Time: 1 bonus action Range: Touch Components: V, S Duration: Concentration, up to 1 hour You touch a nonmagical weapon. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. Source: Unearthed Arcana 27 - Ranger & Rogue. You are always able to cast these spells, and they do not count against your number of ranger spells known. You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Swarmkeeper Spells table. 2nd-level conjuration. Source: Xanathar's Guide to Everything. Dhampir Origins; d8 Origin; 1: You are the reincarnation of an ancestor who was a vampiric tyrant. 4th-level transmutation. The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. Combat Superiority. Source: Unearthed Arcana 17 - The Ranger, Revised. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers. 5th-level transmutation. Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to beguile a beast that you can see within range. Unless otherwise stated, the content of this page is licensed under Source: Xanathar's Guide to Everything. Added Optional Class Features & Subclasses from Tasha's Cauldron of Everything. (Land only), fly 60 ft. Maneuvers. 1st-level abjuration (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny bell and a piece of fine silver wire) Duration: 8 hours You set an alarm against unwanted intrusion. Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Armor: Light armor, medium armor, shields Weapons: All simple weapons Tools: None Saving Throws: Wisdom, Charisma Source: Player's Handbook. Transmutation cantrip. Hit Points. You also gain access to additional spells at 3rd, 5th, 9th, 13th, and 15th level. Starting at 3rd level, you learn additional Flurry Techniques that supplement your Ranger Form. Casting Time: 1 minute Range: Self Components: V, S, M (a set of divinatory tools – such as bones, ivory sticks, cards, teeth, or carved runes – worth 100 gp, and an object from the location you wish to find) Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed This ranger spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. Name Armor Class (AC) Strength Stealth Weight Cost; Padded: 11 + Dex modifier-Disadvantage: 8 lb. Casting Time: 1 action Range: 30 feet Components: V Duration: Up to 1 minute You manifest a minor wonder, a sign of supernatural power, within range. Source: Spelljammer: Adventures in Space - Astral Adventurer's Guide. Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 hour You create a 20-foot-radius sphere of fog centered on a point within range. Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. 3rd-level ranger archetype feature (replaces Archetype Spells) If your ranger archetype grants additional spells known, you instead gain a bonus talent from a single sphere at 3rd, 5th, 9th, 13th, and 17th level. Common Item Cost Weight; Abacus: 2 gp: 2 lb. Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Source: Unearthed Arcana 36 - Starter Spells. Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. Ensuring they keep their distance from their targets and overwhelm them with Pinpoint Attacks from a safe distance. In recent memory, none have come closer to that dubious honor than the lost city of Ulmyr’s Gate. Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Source: Fizban's Treasury of Dragons. Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You call out to the spirits of nature to rouse them against your enemies. 3rd-level transmutation. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the mortal and the fey realms. Casting Time: 1 bonus action Range: Touch Components: V, S, M (a quiver containing at least one piece of ammunition) Duration: Concentration, up to 1 minute You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it. Casting Time: 1 action Range: Touch Components: V, S, M (diamond dust worth at least 100 gp, which the spell consumes) Duration: Instantaneous You imbue a creature you touch with positive energy to undo a debilitating effect. Block and Tackle * A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. As an envoy, you were designed with a certain specialized function in mind. A ranger's talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Powered by Wikidot. As a sorcerer, you gain the following class features. Casting Time: 1 action Range: Touch Components: V, S, M (diamonds worth 300 gp, which the spell consumes) Duration: Instantaneous You touch a creature that has died within the last minute. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons. Casting Time: 1 action Range: Touch Components: V, S, M (diamond dust worth 100 gp, which the spell consumes) Duration: Concentration, up to 1 hour This spell turns the flesh of a willing creature you touch as Wikidot. Unless otherwise stated, Breath Weapon. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. Looking for rules from the 2024 sourcebooks? 2024 Ruleset. It deals damage in an area according to your ancestry. 5 gp: Leather: 11 + Dex modifier--10 lb. Casting Time: 1 action Range: Touch Components: V, S, M (powdered corn extract and a twisted loop of parchment) Duration: 1 hour You touch a length of rope that is up to 60 feet long. 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of Source: Player's Handbook. 2nd-level divination (ritual) Casting Time: 1 action Range: Touch Components: S Duration: Concentration, up to 1 hour You touch a willing beast. 1 gp: 5 lb. A secret order of rangers who collect and guard draconic lore taught you their ways. Book * A book might contain poetry, historical accounts, information pertaining to a Source: Player's Handbook. Casting Time: 1 action Range: 120 feet Components: V, S, M (a strand of wet hair) Duration: Instantaneous You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour A nonmagical weapon you touch becomes a magic weapon. , passive Perception 12 Wikidot. Casting Time: 1 action Range: Self Components: V, S Duration: Up to 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. 4th-level enchantment. 2nd-level abjuration. Versatile (1d10) Flail: 10 gp: 1d8 bludgeoning: 2 lb. 1st-level conjuration. main; discuss; edit this page. Casting Time: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Casting Time: 1 action Range: Self Components: V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce) Duration: Concentration, up to 1 hour A veil of shadows and silence radiates from you, masking you and your companions from detection. 2: Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger. Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. 420 lb. April 29th, 2021. The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. Reborn Origins; d8 Origins; 1: You were magically resurrected but something went wrong. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in Source: Player's Handbook. Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' tools Source: Player's Handbook. com Share on. Guardian Magic. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows — even as they remain ever vigilant against being drawn to the darkness that consumes the monsters they hunt. Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers may train from other rangers or within a camp, which will take up 1 ace of land including training dummies Source: Player's Handbook. Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You call forth a nature spirit to soothe the wounded. Casting Time: 1 action Range: 60 feet Components: V, S, M (a caterpillar cocoon) Duration: Concentration, up to 1 hour This spell transforms a creature that you can see within range into a new form. edit this page; edit (sections) edit (append) view source; history; other tools. They learn to track their Ranger: Horizon Walker Conclave Horizon walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. Horse, draft: 50 gp: 40 ft Source: Xanathar's Guide to Everything. Casting Time: 1 action Range: Self (30-foot radius) Components: V, S Duration: 10 minutes You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with Wondrous item, uncommon (requires attunement by a druid or ranger) This cloak shifts color and texture to blend with the terrain surrounding you. A monster slayer seeks out vampires, dragons, evil fey, Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Ranger: Horizon Walker Conclave Horizon walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. 2nd-level evocation. Casting Time: 1 bonus action Range: Self Components: V,S Duration: Concentration, up to 1 minute The billowing flames of a dragon blast from your feet, granting you explosive speed. Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous You touch a creature and can end either one disease or one condition afflicting it. This druid spell list includes optional spells available from Tasha's Cauldron of Everything, as well as spells from Unearthed Arcana. 1st-level divination. The creature’s jump distance is tripled until the spell ends. 4: You ingested a few drops of dragon blood, forever A fey mystique surrounds you, thanks to the boon of an archfey, the shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. You can use your action to exhale destructive energy. Languages. Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) Duration: 8 hours For the duration, you hide a target that you touch from divination magic. No creature should be made to suffer. Weapon Specialists who focus on the Ranger Form, exploit the superiority of ranged combat. 1st-level illusion. Their bodies are encased in protective chitin. 5th-level conjuration. Source: Astral Adventurer's Guide. Hit Dice: 2d6 per ranger level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 2d6 (or 7) + your Constitution modifier per ranger level after 1st Proficiencies. Until the spell ends, that weapon becomes a magic weapon with a Source: Unearthed Arcana 17 - The Ranger, Revised. Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a Mordenkainen Presents: Monsters of the Multiverse. 4th-level abjuration. Casting Time: 1 action Range: 150 feet Components: V, S, M (one piece of ammunition or one thrown weapon) Duration: Instantaneous You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Ranger Archetype Talents. 10 gp: Studded Leather Source: Player's Handbook. Source: Player's Handbook. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today. Hit Dice: 1d6 per sorcerer level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st Proficiencies. Bonus Proficiencies. Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' tools From 3rd level, you have darkvision with a range of 90 feet. For the complete ranger list, see Ranger Spell List. You can use your key ability modifier in place of your Wisdom modifier for your ranger class abilities. As a ranger, you gain the following class features. 2nd-level enchantment (ritual) Casting Time: 1 action Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours By means of this spell, you use an animal to deliver a message. Added Subclasses from Grim Hollow Player's Guide. Envoy. I never leave a friend behind. Welcome to the D&D 5e wiki. Added Drakewarden from AU An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Casting Time: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10 minutes The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. 5th-level evocation. Thri-kreen have insectile features and two pairs of arms. Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Primeval Guardian Spells table. Source: Unearthed Arcana 36 - Starter Spells. Casting Time: 1 action Range: 30 feet Components: S, M (a melee weapon worth at least 1 sp) Duration: Instantaneous You flourish the weapon used in the casting and then vanish to strike like the wind. 7th-level transmutation. Arcane Archers are some of their most elite warriors among the elves. Casting Time: 1 action Range: Touch Components: V, S, M (a bit of fur wrapped in cloth) Duration: Concentration, up to 10 minutes You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. Hit Dice: 1d8 per rogue level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Proficiencies. To your surprise, the drake hatched from that stone. For the duration, your movement doesn’t provoke opportunity attacks. You can speak, read, and write Common. 3: A dragon gave you a geode or gemstone to care for. You learn three maneuvers of your choice. 3rd-level necromancy. d8 Ideal; 1: Friendship. Most folk descend into the depths of the Underdark only under the most pressing conditions, undertaking some desperate quest or following the promise of vast riches. 2nd-level illusion (ritual) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a Ranger: Gloom Stalker Conclave Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Join this site. Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point of your choice within range. Casting Time: 1 action Range: Touch Components: V, S, M (a grasshopper’s hind leg) Duration: 1 minute You touch a creature. Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells Ranger: Monster Slayer Conclave You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. 2nd-level illusion. Ability Score Increase. Chthonic Slayer: A flavourful ranger that can use the carcass of the monsters to gain powers. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Elephant: 200 gp: 40 ft. Description. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing. When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. Dragonrider: A dragon rider based ranger. Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies. Casting Time: 1 action Range: Touch Components: V, S, M (fur or a feather from a beast) Duration: Concentration, up to 1 hour You touch a creature and bestow upon it a magical enhancement. Many maneuvers enhance an attack in some way. 1st-level transmutation. Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Some half-orcs rise to become proud chiefs of orc tribes, their human blood giving them an edge over their full-blooded orc rivals. A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. 5E Ranger Last 3 Edits. Gain the Ranger’s level 1 features, which are listed in the Ranger Features table. Choose one of the following damage types: Comprehensive list of spells for Dungeons & Dragons 5th Edition. 3rd-level evocation. Best Ranger Backgrounds 5. You might be an assassin, a healer, or an entertainer, to name a few possibilities. For the druid spell list without optional spells, see Core Druid Spell List Source: Player's Handbook. Casting Time: 1 action Range: Self Components: V Duration: Concentration, up to 1 minute Your body becomes blurred, shifting and wavering to all who can see you. Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger's true calling is to defend the outskirts of civilization from the ravages of monsters and humanoid hordes that press in from the wild. Greek. Donkey or mule: 8 gp: 40 ft. Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. Many peoples sprang from his divine forge, but not all among them remained as the god created them. . Casting Time: 1 action Range: Touch Components: V, S, M (a sprig of mistletoe) Duration: Instantaneous Up to ten berries appear in your hand and are infused with magic for the duration. Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Roman Source: Player's Handbook. Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st Proficiencies. Until the spell ends, that weapon becomes a magic weapon with a Source: Player's Handbook. An interesting mix of martial prowess, skills, and spellcasting, the Ranger can be complicated to play, Our expert-written guide is here to help. 2: Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives. During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (one piece of ammunition or a thrown weapon) Duration: Instantaneous You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. At 3rd level, you gain proficiency with martial weapons. Casting Time: 1 action Range: Self Components: V, S Duration: 1 hour You make yourself – including your clothing, armor, weapons, and other belongings on your person – look different until the spell ends or Source: Player's Handbook. (Water only) STR DEX CON INT WIS CHA; 18 (+4) 11 (+0) 16 (+3) 4 (−3) 14 (+2) 5 (−3) Senses: darkvision 60 ft. (Good) 2: Empathy. (Good) 3: Wanderlust. As a cleric, you gain the following class features. Scorpions: Assasin-ranger with secret poisoned daggers; Seafarer: Sea-based ranger; Lumberjack: Twohanded build; Evangelist: Ranger-cleric build; Trapmaker: Int-based tramps creator. Source: Tal'Dorei Campaign Setting Reborn. Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of dirt) Duration: 1 hour You touch a creature. Eladrin Seasons; d4 Season; 1: Autumn: peace and goodwill, when summer's harvest is shared with all 2: Winter: contemplation and dolor, when the vibrant energy of the world slumbers 3: Spring: cheerfulness and celebration, marked by merriment and hope as winter's sorrow passes 4: Summer: boldness and aggression, a time of unfettered energy and calls to action Source: Player's Handbook. 6th-level divination. Check with your DM to see if what you find here is a good fit for your table. Hit Dice: 1d10 per ranger level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st Proficiencies. As a Multiclass Character. Bestial Spirit; Small beast: Armor Class: 11 + the level of the spell (natural armor) Hit Points: 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd Speed: 30 ft. 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: 10 minutes You gain the ability to comprehend and verbally communicate with beasts for the duration. 1st-level evocation. Some of the smallest draconic creatures in the multiverse, kobolds display their draconic ancestry in the glint of their scales and in their roars. Casting Time: 1 bonus action Range: 90 feet Components: V Duration: Concentration, up to 1 hour You choose a creature you can see within range and mystically mark it as your quarry. 1st-level enchantment. Mordenkainen Presents: Monsters of the Multiverse. Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. Casting Time: 1 bonus action Range: 10 feet Components: V Duration: Instantaneous Each sleeping creature you choose within range awakens, and then each prone creature within range can stand up without expending any movement. Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. Wanderers of the wilderness, Rangers specialize in facing monsters that threaten the world. wikidot. Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 1 minute Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Item Cost Speed Carrying Capacity; Camel: 50 gp: 50 ft. 1,320 lb. 2nd-level transmutation. 1st-level transmutation (ritual) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You call out to the spirits of nature to aid you. Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. Oct 28th, 2020. 480 lb. To cast one’s mind out amongst the outer planes is the dream of many an arcane spellcaster. Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute You move like the wind. Some content found on this page may not be suitable for play at your table. Spelljammer: Adventures in Space Astral Elf. 1st Level; 2nd Level; Powered by Wikidot. Gain the following traits from the Core Ranger Traits table: Hit Point Die, proficiency with Martial weapons, proficiency in one skill of your choice from the Ranger’s skill list, and training with Light and Medium armor and Shields. The spell counts as a ranger spell for you, and it doesn’t count against the number of ranger spells you know. Casting Time: 1 minute Range: Touch Components: V, S, M (30 feet of cord or rope, which is consumed by the spell) Duration: Until dispelled or triggered While you cast this spell, you use the cord or rope to create a circle with a 5-foot radius on a flat surface within your reach. Armor: Light armor, shields Weapons: Simple weapons, martial weapons Tools: Herbalism kit Saving Throws: Dexterity, Wisdom Source: Player's Handbook. Casting Time: 1 action Range: 120 feet Components: V, S, M (a tiny fan and a feather of exotic origin) Duration: Concentration, up to 1 minute A wall of strong wind rises from the ground at a point you choose within range. Favored Enemy. When alliances between humans and orcs are sealed by marriages, half-orcs are born. Casting Time: 1 action Range: 60 feet Components: V, S Duration: 1 hour A 60-foot-radius sphere of light spreads out from a point you choose within range. Choose a type of favored enemy: aberrations, beasts, celestials, construct Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and This ranger spell list includes optional spells available from Tasha's Cauldron of Dragonrider: A dragon rider based ranger. — Glaive: 20 gp Weapon (sickle), uncommon (+1), rare (+2), very rare (+3) (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. dhut wbkiul elfrxc hitpkvl vox aukd nvhcel tgprlb hkbnq phvjhqypu