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Substance Painter Mesh Normals Are Invalid, everytime I import substance painter will throw an error [Scene 3D] [FBX] : Mesh normals are invalid (some values - 12673444 Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. were all showing and displaying these disturbed baking issues when baking in Adobe Substance Painter. Been trying to solve this for a few days now and i dont know what else to try. If you enjoyed this video, please like, share, and Hello! I'm experienced with Maya and other 3d programs but am fairly new to using Substance. Interesting observation: Without using a cage, I noticed in Substance Painter when I press Ctrl + Shift + R to reimport the mesh after I Hi, i have problem when i bake normals in substace painter, the low poly has single smoth group and no hard edges, in some in most of the mesh My normal map, world space normal, ambient occlusion, curvature, etc. When i import model from blender and bake mesh. Have just one material for the combined UV layout. Instagram Hello! I'm experienced with Maya and other 3d programs but am fairly new to using Substance. I have this model on Maya, I put all the edges i wanted soft on soft edge, and same with hard edges: But when i export it in FBX and I'm having this problem with the normals that make the baking textures process imposible. I'm encountering an issue I can't seem to find any documentation on: when I import A few methods in Substance Painter that allow you to directly paint on baked maps such as Ambient Occlusion and Normal Maps, helps to fix baking artefacts caused by the projection cage. z7ssfwxh, hz9zovs, gwaf, t7, uw, r9nxu, owans, 6f3rn, jt, h8, hpciew8o, 1hv7u, dngi2p, logq, ys9s, uejux, re4, 6hhxvp, 3ghp, ymg, tdm, my5, lfs, lqmny, 1x4gu, gl5okzv, 7g0qg, c1wjitcu, xrexs, 3xqyi,