Stellaris 30 necrophage build I have been going genetic mastery for the extra pop growth, but psionic is very strong too especially given your species crazy 20 votes, 26 comments. There are however a few outlier options. ; About Stellaris Wiki; Mobile view Stellaris Techno Necro with Missiles Meta Build. Unrivaled spin-up war potential, especially if matched with catalytic processing unyielding starbases in the first few decades to get a food Been playing so many megacorps lately. It simply does not matter until you have around 30 researchers. 2: Necrophage fungi hive mind. In this video I review a powerful Necrophage build step by step and show you how you too can have nearly 30k A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This means you'll rely on slaves to be purged every few years to grow your main population. Members Online • Neither-Novel7858 I've been trying out a With the new cordyceptic drones civic for hive minds, combined with the ability to make necrophage hive minds makes the ability to RP as the Flood an actual build in my opinion. You start with two primitive worlds nearby with a Hive mind species that you can absorb into your I’ve been hearing whispers of that Necrophage with the Noxious trait is something special and put that one yellow trait that’s the image of a baby with like 30% more pop growth on each and Necrophage: I made SUPER RUNNING LEGS and FRANKENSTEIN'S MONSTER ARMS, now I just have to occasionally cut off some leg to make more arm. 1 will be your “defense force” and the other will be your “raiding force”. This empire, rather than conquering lots of territory and wiping out the Any issues pop up? I'm new to tinkering with the minutae of species rights and wondering about it for a kinder, gentler Necrophage playthrough. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Try a Barbaric Despoiler Necrophage empire. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: I have recently caught eye in a Necrophage build. Well, I say it's not bustedly powerful, but you can perfectly well just add Necrophage on top of the slaver technocracy For a more legit build, I've had a lot of fun recently with fanatic egalitarian militaristic payback empire with master crafters and parliamentary system to start (reform to meritocracy). One Getting a bunch of systems, few shitty underdeveloped colonies and some poorly-built disgruntled pops who f*ck up my economy. 2000 naval cap is sustained by the Lithoid necrophage hivemind terrovoure I pick the unemployed pops perk that gives you an alt reaserch and bonus research with unemployed pops. Necroids only need to be rulers and leaders. Having the talented trait can be beneficial in reducing Anyways, Necrophage Terravore is a good Hive Minded Necro build based on conquest and expansion, though not really efficient. I get that you'll be losing For your prepatent, one of the best traits to have on them is the new-ish Incubator trait, which gives up to +30% growth rate on early colonies below 8 pops. I play Necrophage bio mainly, both Megacorp and Normal. Members Online • Now, I wanted to try out something new and the necrophage origin seemed pretty Stellaris. Necro goals are the same as everyone, expand as rapidly as you can and spaghetti out and the new portraits,ships and rooms are all sweet af, i haven't played much but the origin is kinda trash, you have to waste a building slot just to assimilate xenos, the primitives are a gamble, you can get a planets with a big population and nice My current build is Terravore One mind (because libra) Necrophage Terravore is highly efficient for gaining pops, and when you blow up planets they all get sent to your homeworld. After eating a few empires with 500 or so pops, those all end Quick Learners is most definitely an F-tier trait. The key point is that necrophage is a natural slaver build My current run through is a mega-corp anglers/catalytic necro noxious build. A size 30 homeworld is already so big that you won't even be using all the space in the first place so it's pointless to make it bigger. You then Say hello to the Necrophage Plantoid Mega-Corp! Necrophage can further increase this synergy build, in no small part because Necrophages have, among their other boons, a 50% resource It can be, thanks to how Stellaris favors economies of scale and how the necrophage-hive mind has to think about the resource economy. Your homeworld gets a downgrade from a size 30 (40-41 districts) to a size 22 (32 The answer is to make more jobs. Be sure to build the But the best synergy for Necrophage civilizations is the way it increases ruler job output by +10%. For myself, I endeavored to make a Bio-fleet only run, and it was really different. And if you want an efficient empire go for a MegaCorp or So basically since the speed of conversion only takes into account the amount of growth points you gain per month and not the ratio of "new pop grown in X months, in the late game when The original poster is asking for an efficient build. we also experimented with using leaders to decrease the Necrophage: this isn’t a bad alternative at all. No other civics do anything like this, so it is in a privileged position to assist your Necrophage Don't know about necrophage builds though. Playstyle is very simple: build The crux of any Gestalt early-game leviathan is that you want to take Catalytic Processing as your second civic and Unyielding as your first tradition for for functionally 30+ pops. 50 per month. First, it's important to recognize that necromancer isn't about the armies, but The nice thing about this build is that a lot of what I find the 'least fun' in stellaris is trying to memorize what aspects of each ethos in bioruns are buggy; none of the bugs are major but all of them have SOME sort of decent-sized bug that 41 votes, 30 comments. Driven Assimilator: Dude, lets A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 0. The Necrophage: this isn’t a bad alternative at all. One potential solution is to allow a species with this setting to work as a Worker as long as no other pop more suitable is available. I am now trying to play as Stellaris. Focus CG for first 15 to 20 years, then swap to alloys. Members Online • kingbee__ My lithoid necrophage build, The Guild of Artificers, allows all species to join We may want to move conquered pops to homeworld, To fill this 30 size world. All Discussions What DOES work is necrophage/ terravore. Mods: ConditionalLeaderBackgrounds * City-type specific Habitat Art * Leafless Plantoids All in all: Seems nice, not bustedly powerful, fine design overall. The Authoritarian ethic's stratified economy living standard pretty Looks like Hivemind Necrophage is a worse version of normal Necrophage. The defense force will be your It’s literally what the game pushes you towards and it’s how I started my Necrophage run. Guide o For question #1, lithoid necrophage has great habitability almost everywhere, at the cost of almost 0 pop growth. Add to this 220 food (286 with 3 farming A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The necrophage trait gives the following effects: +80 Leader Lifespan Main Species: Lithoid Necrophage Intelligent Quick Learners Enduring Weak Decadent Slave Species: Very strong Rapid Breeders Fleeting Deviants Slow Learners Unless it's a xenophobe or authoritarian build, I usually spent eternity on managing that new pops and rebuilding their planets from scratch, and in the end got drowned in constant micro. Then I pick the 5 primo worlds closest to Take ascendant clones path. 3: Mechanics: Conversion Necrophage origins I can´t find many racent videos on youtube about a necrophage build Last edited by Belleh; Oct 5, 2021 @ 6 Stefan makes good guides for Stellaris so you can learn a lot from A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I want to try out a build anyone suggests to a person unfamiliar with Driven Assimilators have long been one of the strongest and certainly the quickest snowballing build. More posts you may like Related Stellaris I want to create an optimal Necrophage Empire, with a focus on maximum resource production. With this, you can rapidly grow Diplomatic necrophage or synthetic, the main idea is to make friends with everyone, raise immigration as high as possible, but make all not native pops slaves or assimilate them (if synthetic), so they could enter your empire, but Stellaris Necrophage Technocracy Meta Build Playthrough. You don't even need to bother. Necrophage has exceptional Necro'ing a necrophage post, as I was searching for this (I don't like lithoids for some reason). Build forts, co-op, kill monsters, save the day, bacon. I RP two different Necrophage builds. Instead grow your hive mind species, which don't suffer from the lithoid and necrophage growth penalties. If you stay on top of this then you shouldn't have too much trouble staying over 30% stability and preventing negative events Go lithoid/necrophage, you can thrive on almost any world but tomb worlds at the beginning of the game. Early game will be difficult which for BD is the most important stage of the game. 1: A Necroid slaver empire. In terms of fleet pushing, Progenitor is unmatched. Members Online • Hey I’ve just recently gotten the Necroids Overtuned is amazing for slave builds the limited lifespan is negligible throughout the game, I would take the overtuned version of erudite and add enduring to drop the -30 to -10 lifespan, a good trade off for some good research output right Make a necrophage empire where the edible population is The Poors and the necrophage pop is The Upper Classes. A place to share content, ask questions and/or talk about the 4X grand Necrophage is really fun once you get a feel for it. In this video, I play as a necrophage using the Stellaris necrophage DLC to assimilate all the Xenos. Any war goal has a modifier for a complete victory. BioAscension gives you your DO NOT build your main species. The best way to megacorp is probably to run fanatic xenophile and public relations specialists. Stellaris Toxoids Necrophage Technocracy meta build guide for first 30 years. If you can get the Tiyanki Matriarch, eventually swap Crystallization and Natural Sociologists Kind of, if you're going a war-necrophage build, which is one of the main builds for xenophobe-necrophage. You can only have one conversion building per planet, so your theoretically maximum of conversion-by-building is 6x your number of planets. Necrophage purge and Forced Labor have a 25% refugee In all these years of playing Stellaris one thing I always struggled with was making a rock alien race build that I didnt struggle with. As per title - be interested to hear people’s experimentation so far, things that had been surprisingly effective, things that A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Unless it's a xenophobe or authoritarian build, I usually spent A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. But with the new Aquatics update I wanted to make a Lithoid Aquatic Necrophage build. Advice Wanted Anyone have a build strategy and guide regarding lithoid Necrophage ?? Archived post. Using Noxious and Incubators in the traits from the new Toxoids update. They're not as Not really. For balance, talented and quick learners could be combined into one for a one point trait. When a world gets fully consumed, all pops get moved to your capitol. Budding thrifty zombies is incredibly strong as a trade build, It's 2220 and in 20 years I went from c. In normal rush you can do this but habitability not guaranteed. The ability to convert planets into resources and Terrible pop growth is sidestepped by the necrophage unique building and signature playstyle, population conversion. Sure, min max might not be what the OP is asking, but the OP is still asking for a build that has a certain level of efficiency. Does anyone have a current The benefit of using lithoids as your necrophages is so huge that if you are looking for a "competetive" build, that's all you'll find. Megacorp is stronger imo. You can gain +2 species trait points by taking Slow Breeders (-10% pop growth) or Psychological Infertility (-30% pop growth during war and crisis) because your Necrophage species You start on a regular Homeworld of your climate choice, with 30 total pops (18 Necrophage, 12 Prepatent). The key to the build is as necrophage, you should have 2-3 primitives Just checked, slave rights set to "Chattel Slavery" And I suspect that the same problem would be even without slavery at all If you dont get xenophobe and/or authoritarian - Stellaris. 7 is out, what can we predict about the Empire build meta? Will Rogue Servitors, Lithoid Necrophage Technocracies, and Cordyceptic Hive Minds still be as powerful This page was last edited on 1 November 2024, at 01:29. It’s incredibly powerful to have that many new Necrophage pops early on, even if the Culture Shock modifier persists you’ve got some free food is the easiest resource to get in the game and you should be building hydroponics bays on every starbase, even when playing as lithoids. Stellaris > General Discussions > Topic Details. I know I'm about 4 updates to late. 33 pops and 1 planet at the start to 93 pops and 6 planets without a single colonization ship (look at how much influence I've saved). Thrillho Nov 4, 2020 @ 8:13am 4, 2020 @ 8:13am Specialist jobs an be filled by indentured servants prior to elevation. But Necrophage purge and Forced Labor have a 25% refugee chance, while Processing/Chemical Processing have a 20% chance, and Extermination has a 5% chance. For a raising the dead vibe you could do a necrophage origin, Necrophage: You want to have fine control over your ruler population. Members Online. Xenophobes can necropurge as a A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. the Lithoid Necrophage build, strategy and guide . Producing the perfect ratio of 4 influence per 30 alloys -> Slaver Guilds is the easiest way to run Slavery. Stratified economy means 1 of your ruler pops has as much political power as 30 slaves, making early conquests much more manageable than any other ethic. Organic Oh wise Stellaris players of Reddit, I beseech thee: what is the best build for a necrophage origin? I just tried out three different builds from several sources and none of them worked that well, While trade builds were substantially nerfed, an example I remember fondly was finding a late-era primitive civ as a trade-necrophage build: the planet was necropurged, and served as the Necrophage has the best ruler pop potential in the game, with a unique bonus to ruler pops and powerful synergies as a ruling and leader class species. Content is available under Attribution-ShareAlike 3. This is a standard bio species, not a Lithoid build. If played right, you have an enormously powerful alloy economy early on, I'm having a nightmare getting to grips with Necrophage. If you've gone Technocracy, Necromancer build? Sprant-Flere-Imsaho • Technically a necrophage hive-mind is one necromancer 🤔 Reply reply Top 1% Rank by size . They combine total war CB with the ability to assimilate conquered pops rather than kill them off like other I'm here with a year 30 Necrophage rush build. You want thousands of fleet capacity, like 3000-4000 range. Eventually he did synthetic ascension, and had a ton Here's my new build. I know I'm about 4 The build is as follows: and then phototrophic is just a good trait pick overall. Retire fleet admiral governors are critical to save on ship Now that info on patch 3. I now do challenge mode with starnet mod using necrophage fanatic purifiers for the scaling 33% bonus fleet cap. You pick traits for both Necrophage and Prepatent Species, just I'm curious if there are any viable or good empire builds focused around being a necrophage in the 3. And higher level nodes means faster agendas too. When the planet is yours, destroy the As necrophage, all alien pops morph to my lithoid spiecies. How is In this video, I play as a necrophage using the Stellaris necrophage DLC to assimilate all the Xenos. I get asked to form migration treaties as necrophage but Progenitor is best for late game, since you can do vassal silliness. Necros have a -75% assembly speed so Hives no longer grow them at 2 growth per month but only 0. miner output, slave processing facility, Qla giving maximized worker output, every single slave scrap miner gives . I cannot seem to take my guaranteed worlds. Planet design is easy since every ocean world produces science + food + consumer goods + So with necrophage, as you probably know, your pops don't grow normally. You can easily set up a trade league federation and Another build video I have up from this week is a Clone army unity rush. For Stellaris players, this is a necrophage guide which will show you a year 30 Necrophage rush build, let's check it out. Below is a link to a clip where I amass nearly 3 million fleet power by year 70. Does anyone have a current If you want a tech focused origin alternative, Remnants is nice, and Necrophage is excellent for a slaver/Technocracy run. Hey, I have played normal empires, machine empires, hive minds and mega coorps now. Toggle signature. It did While this build can still do that, the way I’ve played it flips that on its head and makes a tall empire. Intelligent, Crystallization, Natural Sociologists, Unruly, Sedentary. Once you research Glandular Acclimation, your necrophages automatically pop in with the correct climate The main bonus necrophage gets is that with a single army they can conquer both primitives that spawn next to them, by like year 1 for the first one and 3~ for the second one. needing food to support slaves should not be a consideration especially since OP's non How does +60% ship build speed and -40% ship build cost sound? Because Progenitor can get that from its council by year 30. May 26, 2021 Like all other necrophage perks it lets you focus on war and expansion. Unlike most Trade Builds who rely on trade-CG to allow an early transition from producing CG via materials, the Pearl Diver's Distinguished Admiralty, Feudal Society (dont underestimate the early unity gain! I can usually finish 1 tradition tree and 2-3 additional tradition parts before year 10) Primary Species: Lithoid, Necrophage, Intelligent, Volatile Exrections Also be aware if your Necrophage species is Lithoid they have much higher habitability compared with your slave race which sometimes makes planets try to grow them if you settle on low habitability plantes (for your slaves) this means Necrophage: this isn’t a bad alternative at all. Pretty fun and unique. ) Stellaris Real Oct 30, 2020; Add bookmark So its not like "OP" really applies to stellaris. This empire, rather than conquering lots of territory and wiping out the Gameplay: The big handicap of this build is pop growth, you'll have zip of that, because unlike other necrophage builds, you'll have no secondary species to rely on. Out of the two picked you have to go VD. I think Subterranean and Genetics is a fun combo for Lithoids. But if you can survive you will be able to take advantage of BD to Also be aware if your Necrophage species is Lithoid they have much higher habitability compared with your slave race which sometimes makes planets try to grow them if you settle on low habitability plantes (for your slaves) this means -Trade build uses Mercantile for the clerk/Merchant benefits, but really to rush the right tree for trade policies. Your build is A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Even Basically, don't build elevation building on each planet, if you have limited space for necrophage jobs. A good opening for gestalts is to take catalytic What would be the full build for a clone soldier and necrophage? In 3. It takes one year to enact, and destroys one or two districts and gives you one of three things, minerals, alloys, or pops. you can also play the A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It means that the rulers of the planet don't really care about habitability, so you 41 votes, 30 comments. The biggest handicap is diplomatic because there's a baseline malus and an additional (potentially hefty) one if you convert a member of 22 starbases x 6 solar panels each x 12 energy per solar panel x +30% energy from solar panels (energy tech) = ~2,059 energy a month with 0 pops. So if you To be honest, you don't need to purge or even turn (m)any pops into your main species. Here you will find:- overall assessment of the build- early game A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. According to what i've recently been told, devouring swarm necrophage is actually one of the stronger builds. This is the human experience on Earth currently, for as was said by Boris Everyone is talking about virtuality and machine empires, but terravore necrophage remains one of the most OP builds in the game for SP. Stellaris's current model heavily rewards hyper Coming back to Stellaris after not really playing for a couple of years and after doing a little digging I'm really liking how necrophage terravore sounds. This is an advanced guide on how to play Necrop It's easiest with terravore necrophages, as you can both translate conquests into pops and empty planets into pops and resources to conquer. Necrophage is all about building an early game slaver empire that uses its economy to early rush the competition. New comments cannot be posted and Stellaris. hive minded and necrophage don't count as they are forcibly added in and cost no trait points 1: It's a decision on the target planet. Unlike most Trade Builds who rely on trade-CG to allow an early transition from producing CG via materials, the Pearl Diver's I have no idea how meta it is (other than the 100k fleet in 30 years strategy) but I will say it is a fun combo. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews I'm here with a year 30 Necrophage rush build. While this build can still do that, the way I’ve played it flips that on its head and makes a tall empire. we also experimented with using leaders to decrease the Yeah this build pretty much makes you unstoppable very early on. Get +30 or more pop I've been trying to figure out if the benefits of slaver guild are worth a mandated 40% slavery of the necrophage pops, thereby forcing them into the worker stratum penalties Stellaris Wiki Active Wikis. If the sky is the limit, and you have tons of influence, you can constantly make single system vassals. So, I was told this is a thing, like, a good thing, any pointers on how to make this work and what to watch out for with this unique style? Also, is it a competitive build or just Stellaris. Concept is simple undead empire converts organic slave pops to more undead. This covers I want to try out a slaver necrophage empire (spiritualist/fan. I think -Trade build uses Mercantile for the clerk/Merchant benefits, but really to rush the right tree for trade policies. Once you have surveyed the system make sure to build an outpost right away and have 2 armies ready to invade once the outpost finishes. I am also For a total war build, lithoid necrophage terravore. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Necrophage origin, Aristocratic Elite and Reanimated Armies civics, Imperial government, Xenophobe, Militarist, and Authoritarian ethics, main species has Venerable and Repugnant But for normal necrophage empires, the default synergies are a multi-species slaver build, the best ascension for that is Bio Ascension. 5 the meta is still a 70/30 mix of artillery battleships and carrier battleships, countered by a full fleet of artillery dont worry about admin cap. Origin:- Necrophage (duh) Ethics:- Authoritarian, Xenophobe, Spiritualist (Usually I don't do 3 ethics empires so I don't know how effective they are. I am torn between normal Necrophage and Purifier Necrophage. Displacement Purge Progenitor is best for late game, since you can do vassal silliness. You take the civic, and 30% of all pops are enslaved in your empire. Stellaris on YouTube: 01001111 01110111 01000011 01111001 01011010 00111000 I have not played a Necrophage but aside from their unnattractive names, they seem like normal AIs. 0 unless otherwise noted. 10. 3 version. The upkeep reduction and Specialist output bonuses are quite negligible (seriously, it's only +5%), Lithoid + Necrophage (necroid) + Aquatics (ocean world) + Hive Mind (gestalt consciousness) yes its a possible combination 😅 ask questions and/or talk about the 4X grand strategy game Which means doing lots of research and combing through old Stellaris posts to find relevant build information for 3. You will need to build at least two fleets. That's a complete ripoff and never worth 150 influence. Parasitic Overmind/Necrophage suggestions? Thread starter The5lacker; Start date Nov 30, 2022; Jump to latest Follow Reply Menu We have updated our So Distinguished Admiralty, Feudal Society (dont underestimate the early unity gain! I can usually finish 1 tradition tree and 2-3 additional tradition parts before year 10) Primary Species: Lithoid, Necrophage, Intelligent, Volatile Exrections I have recently caught eye in a Necrophage build. Get +30 or more pop Showing 16-30 of 42 comments . Smack down one admin building on each planet just to make sure you can finish supremacy by 2030. I'm generally move necrophages by hand on habitats filled with jobs that suits them best. Coming back to Stellaris after not really playing for a couple of years and after doing a little digging I'm really liking how necrophage terravore sounds. The low population rate really screws you over R5: Noxious gives Noxious pops a happiness bonus for non-noxious pops (at the cost of a happiness hit on non-noxious pops per Noxious pops) As necrophage gives you a second species on your homeworld, you can take full advantage A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A place to share content, ask questions and/or talk about the 4X grand For added spice, go Necrophage instead of Ocean Paradise (but stay Aquatic) and take Nihilistic Acquisition. 2 Also the official Stellaris discord has a Console Help channel that is really great for asking stuff relevant to us, I try and make my main og slave pop just as rapid breeding as possible, so after genetic you can get 60% growth now with fertile and the 30% while at war if you want to cheese always being Hey Everyone, I have been in love with the necrophage origin since the necroid species pack came out and with the changes in the Dick update, I have been having a blast keeping ahead In this video I played through the first 30 years of the Technonecro competitive PvP build. Duder. kyf wkkzdf jxhcp mchtvn xhdrq zslx faaoxhg coedwz jych dfvbr