Direct hit vs crit ffxiv samurai. Aim to go all-in on either SpS or crit.

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Direct hit vs crit ffxiv samurai Essentially, instead Nov 13, 2024 · Learn how to play Samurai, a melee DPS job in Final Fantasy XIV that uses their katana to build Sen and Kenki, unleashing both in the form of hard-hitting combo attacks. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, Currently my crit is at 1541, and Direct hit at 1994. the true endgame "optimized" build uses a chunk of skillspeed to tweak it's rotation, 1550 if i remember correctly, but after you reach that milestone it's back to crit first, DH second. Reply reply Shadow_Temper • I understand that part, I understand what the stat does, but I don't understand why it takes priority over stats that are more reliable or have more impact FFXIV's latest expansion, Endwalker, is out now! Members Online • mpchop. However, when As we saw in the Live Letter, they are making changes to Crit/Direct Hit so that party buffs aren't wasted on job like Warrior and Samurai who have auto-crit/dh attacks. Best Samurai Materia in order of stat priority: Strength; Skill Speed; Critical Hit; Determination; Direct Hit; Samurai is a job all about dealing damage, so naturally, players will want to increase their Strength as much as possible. 2 comes. The thing is for example if crit is better then i have to get the savage chest, otherwise i have to buy the body. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that ok thanks.  · I have a bit too much direct atm at 1600+ while my crit and determination are only at 1400 and 1300 respectively so i will need to transfer some direct hit stat to these other two stats Yeah, you always want skill speed to what's comfortable to Direct Hit replaced accuracy, and functions as a more often occurring bigger hit while Critical is a less often occurring major hit. Although, saying this, another SAM in my FC was looking at melds for FFlogs top SAMs, and there seems to be no constancy in what they meld. Direct hit rate scales quicker, but is a fixed % damage bonus whenever you score a direct hit. The difference in DPS is about ~0. Below is a I tend to split the difference and go 50/50 crit speed. This is due to it both increasing our Critical Hit Chance, in addition to our Critical Hit Bonus Damage percentage. 400. (LVL 10) guarantees that your next weaponskill will be a critical direct hit, so it should be used on Considering at the moment which materia VI's to slot as to which would best I'm not sure. Think of it this way: going from 0% chance to crit to 10% chance to crit is huge! it increases your dps by (10-0)/(2+0) = 5%. 100 does NOT mean a 100% chance to land a direct hit. Sep 22, 2024 · Raising your Direct Hit stat will only increase the chance of landing a direct hit. Crit is 48 votes, 29 comments. EDIT: Forgot the pet buff for critting. The fundamentals for samurai are essentially pumping out oGCD abilities inbetween building up your 3 sen for hagakure or FFXIV's latest expansion, Endwalker, is out now! Members Online • Critical Hit Rate: 0. However, it depends on your play style, internet ping and bottom pressing too. 058 damage multiplier and 0. On the other hand, you have two other options, which are Elemental coat +1 (ilvl 390, still 5 meld slots) and Augmented Scaevan coat (ilvl 400). Higher than normal damage, but lower than critical damage. If you land a direct hit (a mini-crit of 25% extra damage), you get damage numbers in a larger font. People even go as far as to kill themselves or play lethargically so they can hit enrage to try their luck at better crts for a better parse. Nothing but crit and direct hit with SPS food Critical Hit is the one with the most actions that change its amount, while Direct hit rate is buffed by bards and dancers. Although i did not notice that my gear set already has high direct hit so i may have overshoot that stat. Substats are the only elective stats we get choice over. Which one you choose is up to you. 942 mitigation Crit is king. Sep 29, 2024 · FFXIV Crit Chance Calculator Crit Rate (%): Crit Damage Multiplier: Calculate Crit Chance Overview of Critical Hit Chance in FFXIV In Final Fantasy XIV (FFXIV), Critical Hit (Crit) is a vital statistic that affects both damage and healing output. FFXIV's latest expansion, Endwalker, is out now! Members Online • MasterYIP702. I may need to remove some Direct hit and put Based on current gear available to us, if you’re not using XIVGear to figure out what melds are best for your specific situation the below is a decent blind meld order to follow: A direct hit adds 25% damage to the hit, a crit adds a percentage based on on your crit rating, starting at 40%, and can also affect heals. love that you specified this breakpoint since too many people don't, and players end up blindly sticking Crit into their 1400-Crit builds! further (unnecessary) details: 2600Crit is the breakpoint at roughly 1000DH (which is quite trivial at current gearing): at 0 DH (notably impossible since characters have an innate 340DH) the breakpoint is 3300Crit, and at 2000DH the breakpoint is After taking a short look at the highest samurai E8S parse: Midare did 27086k dmg with an average of 79. You won't naturally find DHit on tank gear so this is your most common materia you'll use. (When both proc). 009 to 1. ( If you need more, then something is very wrong with MP management). Either SkS > DH > Det > Crit if you want to be fast and have like half a Although i did not notice that my gear set already has high direct hit so i may have overshoot that stat. ADMIN MOD Direct Hit or Critical Hit? [Question] So I'm a new player, and I'm level 51 and doing the 7th Astral Era quests. Having tried lower numbers for crit and DH, it goes up slightly, but won't go above 5%. 4 or 1. Already 1600+ direct hit lol. But I still want to contribute significant damage. I main Samurai, disregard the flair. This is even more rare than crits and rolls both effects Direct hit and critical hit in XIV are both like critical hits in other games but there's a distinction between the two stats. r/ffxiv A chip A close button. Some people tell me one thing, others tell me another. For example in order to justify upgrading a CRIT piece with 15 to a piece without CRIT the new piece would need to have greater than 3 DEX increase on it. 937K subscribers in the ffxiv community. Going from 1% to 2% Direct Hit is much better than going from 10% to 11% Det and vice-versa. F1reman2 • Correct, in most cases crit is the better stat. (Max dhit tank set will net you around 9. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, And then there is the "super crit" or direct critical hit or sth. ADMIN MOD Critical Hit or Direct Hit Rate? [Question] Wondering which is better, assuming probably Critical Hit. Heals can Critical Hit, but they cannot be Direct Hits. So your only real choice is crit (damage spikiness) vs determination (stable damage, but less chance of an OMG hit). 07975 damage multiplier. Universally for all jobs it's crit first then direct hit or determination but blm is the one job that can change it up if desired. Relative to each other, full crit > det melds give you something like +3. This means you technically can opt for either stat When under an effect that increases the chance of a Critical Hit, actions that are guaranteed to deal a Critical Hit will deal increased damage, according to the Critical Hit rate (as of Patch 6. Teil des „FINAL FANTASY XIV Produzentenbriefs LIVE” Der 41. I've always considered Crit Rate better as I've never been able to stack Spell Speed to the point that it's notably different. I over meld crit and direct hit over 40 det and 40 skillspeed melds. Top. To play Samurai end-game's suffering at the moment. Premium Powerups Explore Guide to FFXIV Extended Media You May Have Missed (update 8. Get app Get the Reddit app Log In Log in to Reddit. Critical Hit increases your chance to crit and the multiplier applied on a crit. 5% increase to you DPS. that way youd get 8 times the data you need for det (and possibly for crit too) in the same amount of time, not to mention you won't have to remove direct hits at all since heals Direct Hit Rate or Critical Rate for DPS? [Discussion] I have a samurai buddy in my FC and he has focused on Crit > DH > Det and is parsing close to 5k in O1S Reply reply [deleted] • If deciding on what to meld based on other people's extensive research, debate, and conjecture is too difficult for you I doubt you're running any content where it would matter. Aside from melds, whatever the gear has barely holds relevance as long as the main stat is higher. You can have whatever crit you need, in the end with 10000 crit with you, there is a chance (dunno if "chance is the good word here :p) to do like 6-7%.  · Hey, I was just wondering which is better? I'm leaning more towards crit rate, since it'll make for really big Fire III's and summmons benefit from it as well, boosting Ifrit's damage (though Garuda doesn't benefit as much due to no AA) For reference I'm 38 on both jobs (50 PLD & WAR though and 50 on all DoH & DoL so I got a lot of HQ gear I've made for myself). I didn't get a chance to inspect him before he left the group but just looking him up on lodestone there doesn't seem to be anything special about his gear, it's mainly just unmelded augmented bozjan gear. The general rule for reaper is DH is marginally higher than DET right now. I know direct hit doesn't impact fairy output but is the damage increase from full direct hit outweighing crit bonus by enough to justify this? Or is crit focus with determination better ? Or are e having massive mana issues in game currently ? I mean mana is really bad for scholar but to the point we meld piety over crit and direct hit ? Based on current gear available to us, if you’re not using XIVGear to figure out what melds are best for your specific situation the below is a decent blind meld order to follow: SKS (to tier)* > Crit > Det >= DH *To one of the recommended SkS ranges. for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. Teil des „FINAL FANTASY XIV Produzentenbriefs LIVE Dec 2, 2024 · Comfy SkS > DH > Crit; This results in mostly DH melds across the gear; This priority changes once we get more Crit from gear, supposedly in patch 7. From AkhMorning's data, Determination scaling nearly Direct Hit now. The current estimation is 1 DEX equals about 5-6 CRIT. Det is a flat increase to your damage but the rate of return is pretty poor compared to other secondary stats. FFXIV's latest expansion, Hissetu: seiten aka the Drip Slash which boosted critical damage, reaper is a bit better in terms of fluidity where as Samurai hit harder. Other substats are pretty unimpactful, really. 152 Determination: 0. Add a Comment. Now, on to the question- I'm trying to optimize my materia melding and such for Samurai. Critical Hit Rate scales linearly with critical hit chance, so the actual dps returns are decreasing. Crit is way better and it's not close. 1s while under the effect of Shifu (aka Always). Why Are Tanks Whichever you choose as your main goal, you then ignore the other stat and focus on Direct Hit second. Skill Speed depends on which opener you prefer using. Direct Hit does not appear naturally on tank gear, which means if Critical Hit can't be melded due to stat caps, Direct Hit is a viable choice on every piece, depending on the stat tiers between it and Determination. Before this change those buffs did nothing for Warrior under Inner Release; FFXIV's latest expansion, I’ve melded my Sam all Direct Hit , and Crit when it’s full of DH. 19. . If your DoTs crit in Paeon you get a stack of 3% skills speed. It's going well, but I've been noticing some items with other attributes. History. Remember that the raid tier was completed day one by one group, week one by many, in i320 gear all around. crit. Anyway: Critical hit and Determination: good for all tanks, and what WAR wants the most Direct hit: pretty close to Critical hit, DRK and PLD benefit from it the most (WAR should avoid Direct hit) Skill speed: Depends on what GCD you want to play at. Is it because it would be more consistent than the other two? Strength (aka Higher iLvl Gear) >>>>> Direct Hit > Determination > Critical Hit. Best. With the gear I plan on having I'll have: Spell Speed - 493 Crit - 491 However, there's a thread out there that had: Spell Speed - 564 Crit - 455 That gives them . I'm forgetting about, but those are the ones off the top of my head that made me For stats, let's assume 25% crit and 40% DH on both, meaning 160% crit damage (close to bis, but not quite there). The DoT change for SS matters - it makes it so that SS is close in value to the re-scaled Det - but the Crit damage change not only improves the value of the stat in a vacuum, it means you get increased returns from Straight Shot and Internal Releas The rest is worthless! I hope SE takes a hard look at secondary stats one day and does something about how boring they are. Once you start stacking it with gear you see results with not a So, an alternative could be to keep the autocrit and to roll direct hit and critical hit into a single substat that increases the rate to modify damage by a flat amount (something like 1. Since the cooldown on your Summon Bahamut and Summon Phoenix can be reduced with Spell Speed, Spell Speed has a much greater impact than with previous iterations of the job. Rounding out the available substats, Determination and There are 2 different stat priorities for SAM depending on what skill speed you're more comfortable with. For an example, DET 1503 give 1. Reply reply Critical Hit and Direct Hit sound like the exact same thing, except with Direct Hit being Skip to main content. Determination is the only one of the three that doesn't have an action that would augment it. 2023) [Guide] Luck : It might sounds as a rant or anything but it's just fact. Below is a 3 days ago · When under an effect that increases the chance of a Critical Hit, actions that are guaranteed to deal a Critical Hit will deal increased damage, according to the Critical Hit rate (as of Patch 6. Additionally, anything melded under SkS is an opportunity cost lost against melding Critical Hit, Direct Hit, and Determination. If an attack is both a Critical Hit and a Direct Hit, it is considered a Critical Direct Hit, and the damage boosts of the two effects are multiplied by each other. 5), with the recently implemented caveat that the substat increases damage if the spell autocrits. Expand user menu Open settings menu. The more crit you add on, the less value it has because it gives less of an increase in crit chance when compared to what you had before. 08 / 2. Due to being a linear function, Determination’s value has relative diminishing returns the more of it you have. In any case, the difference between all of them is quite small. When melding with materia, it is advised to follow the same stat priority. It's supposedly direct hit, then det, then crit. This isn't quite the case for Bard, though, because Bard relies on critical hit chance for Bloodletter procs. My question is: i am about to start buying creation gear and dont know if i should choose crit over dh. Log In / Sign Up; Advertise on Reddit; Shop Collectible Avatars; Get the Reddit app Scan this QR code Right now we have critical hit, direct hit, critical direct hit and 95%-105% variance. Small rectification : 221 Direct Hit VS 24 Crit 34 INT and 227 Determination. Old. FFXIV's latest expansion, but crit and direct hit. Nov 29, 2024 · The base Criticial Hit Rate is 5% while the base Critical Hit Multiplier is 1. Aim to go all-in on either SpS or crit. I'm not doing savage so I'm not going crazy on a optimized rotation with pots. I may need to remove some Direct hit and put in more crit and determination Nov 1, 2024 · If an attack is both a Critical Hit and a Direct Hit, it is considered a Critical Direct Hit, and the damage boosts of the two effects are multiplied by each other. I know DOTs still crit (otherwise Bard wouldn't work) and assume DOTs still direct hit, Critical Hit is our next highest priority stat. I mean specifically if i have no other option than putting in more crit into the gear, since i know crit melds are best ones and should be focused if there is a place for them. Provided, are formulas and resources included to calculate Damage, Skill/Spellspeed, Crit, Piety/MP, Mitigation, MPRefresh and a few other values. You should prioritize DEX over CRIT as long as the increase in DEX is greater than the loss and/or stasis in CRIT. 5->4k Avg assuming you or others are making mistakes. This also leads to me saying this is a toxic stat and for players too in the competitive scene aka parsing. Direct hit increases your chance to get a direct hit. 2). Skill Speed. I was under the same impression, though somewhat mixed. Granted this all is under optimal play, and some people may just like and be better with fast SAM. 07 faster cast speeds and GCD than me. He don't have much crit, yet - for exemple - he has around the same amount of crit as me who have 500 more than him. If their DoTs crit while playing Mages the cooldowns on bloodletter and Rain of Death is reset. Not much to say. If an attack is both a Critical Hit and a Direct Hit, it is considered a Critical Direct Hit, and the damage boosts of the two effects are FFXIV Crit Chance Calculator Crit Rate (%): Crit Damage Multiplier: Calculate Crit Chance Overview of Critical Hit Chance in FFXIV In Final Fantasy XIV (FFXIV), Critical Hit (Crit) is a vital statistic that affects both damage and healing output. 111% over all. People don't want you in groups, you're kind of a meme, and the reality of the matter is that "raw damage" you're talking about can go bye-bye very quickly if your tank's a dumbass and doesn't hold the boss somewhere you can hit him during mechanics - which is all the time in Party Finder. Check out our detailed FFXIV Machinist Guide to learn everything you need to know about mastering this job in the game. Critical hits and Direct Hits can multiply (Direct Crits) which currently do ~2x the damage a normal version of that attack would do. Best Samurai Materia in order of stat priority: Strength; Skill Speed; Critical Hit; Determination; Direct Hit; Samurai is a job all about Critical Hit Rate is a stat that affects all of your outgoing damage and healing in the following manner: The base Criticial Hit Rate is 5% while the base Critical Hit Multiplier is 1. So you can do a det or crit based on Since direct hit and crit Can stack on each other I feel that if you can do a direct hit/crit build as those will give you more dps throughput than det/crit will. But above all else. Direct Hit Rate replaced Accuracy in Patch 4. Typically over the course of a fight you do many many attacks and so you will get more or less averaged out critical and direct hit luck, and generally if you have more crit stat you will crit more and so forth, so a few direct criticals here I am currently looking at 2101 crit, 1600 direct (which will change to 1900 after I grind anabeseios today) and 1300 determ but my skill speed is only at 693 (dropping down to 500 after the anabeseios today) Is that good? Should I drop the direct hit/leave it at 1600 and focus on skill speed or determ or even higher crit rate? Notmally, you should try to maintain skill speed that allows you to do 28 gcd rotation which is 685 sks (the number varries from guide to guide). Right now, substat gearing doesn't really have much choice. Contribute to jasonluxie/FFXIV-Crit-Direct-Hit-Calculator development by creating an account on GitHub. . You can use this sheet to find 3 viable builds using savage + tome gear, and how much damage they do comparetively on average (crit has higher variance and can result in higher highs and lower lows). Splitting the difference means my spells still hit hard and fast, and in a way it's optimized for casual game play. 15 / 2. Stats from FFlogs are literally useless until people are actually getting BIS. New. Direct Critical hits are if your attack rolls as both a direct hit AND a crit, since they are seperate rolls. 011 is worth less than the gain from 1. Considering the difference in crit is only about 4%, it's not worth taking crit as the best stat Crit vs Det though is contested. Controversial. Weapon Damage; Strength; Skill Speed until 955; Critical Hit; Determination; Direct Hit; Skill Speed beyond 955; Weapon Damage and your Main Stat (Strength in the case of Monk) are going to be the highest priority stat for every job and will have a much greater effect on your DPS than minor substat changes, hence why these Direct hit is the stat/mechanic that replaced accuracy on gear. assuming det scales the same for heals and damage spells, you could spam helios or media for an hour in a full party. However, like Zay said, Bard relies heavily on Critical Hit because their songs' additional effects require the DoTs to crit. And its a lot of tomestones and i wouldnt want to waste them. 0 with the release of Stormblood. 0 which brings it close to DH but not quite to the point where it becomes a better damage stat for healers since we have 0 DH baseline. So I'm trying to figure out if it's best to focus on Crit or Direct Hit, as I've heard conflicting info on the matter. I can barely even crit with 3k direct hit and midare setsugekka takes so long to set up, and to watch it not crit and hit for only 50k is just dissappointing. Comfy SkS > DH > Crit; This results in mostly DH melds across the gear; This priority changes once we get more Crit from gear, supposedly in patch 7. Basically, both SpS and Crit scale in ways that make them great stats if you have tons of them, but they're not very useful with just a little - so you pick one or the other, then fill in with Direct Hit, followed by Determination. You can have a difference in over 1k+ dps because you got lucky crts vs if you didn't. direct hit is slightly better damage, but will not effect your heals. 9k Crit +. This means Devilment is a gain of 24. Teil des „FINAL FANTASY XIV Produzentenbriefs LIVE” Der 43. Here are some of the stats you should prioritize for Samurai. It gives by far the most benefit to stacking it, in pretty much every way. It is possible for both of these to occur, in which As such, my crit is currently at 1842 and direct hit is 1478. Spell speed>dh/det is the alternative focus. Im just wondering if anyone has tried this yet, i currently have crit but im wondering if direct hit will be better for SAM. I explain why Critical Hit is best in comparison to the other stats in the game, also taking time to discuss why Speed ISN'T that great! (Even though it i FFXIV's latest expansion, not the direct hit/direct crit. SKS to tier is more of a comfort It's still probably the closest. So a fast SAM would be better at that time, but later crit pulls ahead. Maybe Samurai if you can put the samurai aesthetic into the "standard rpg swordsman Def and MDef are also locked to the item level of the armor you're choosing. Other attributes such as Skill Speed, Critical Hit, Direct Hit, and Determination are secondary combat allotments that players will have varying effects on the The "stack 200-ish more det than direct hit" isn't really a guideline. Everything can crit, including damage, healing, damage-over-time effects, and healing-over-time effects. What you linked is basically what I'm using but I have higher Dhit and 2047 crit with lower det. Skill Speed > Crit if you can get it to 2600 > Direct Hit > Det > crit if you can't get 2600 That's the general preference that may have changed to Direct Hit and Determination being equal in terms of DPS, with the update it got in Endwalker. The healing boost from DET is Due to its strong scaling and the fact that it affects everything we do, Critical Hit is our top priority for secondary stats. The fact that it increases both of these with one stat means it will be our highest priority substat on every piece, only below Weapon Damage and Dexterity. Simplified: Normal>Direct Hit>Critical Hit>Direct Critical Hit I can't speak for RDM specifically, but it's a good stat to invest in. Direct Hit rate increases odds of DH, but does not increase the dmg multiplier like Crit does. Direct Hit still helps though, but try to focus on the Crit Rate first. At first I didn't mind the long animations of this class as long as it hits hard, but it still hits like a child. Teil des „FINAL FANTASY XIV Produzentenbriefs LIVE” Wintergrüße-Wettbewerb; Der 40. If your DoTs crit on Minuet you get a stack to use Pitch Perfect. So, would it be better to swap out some of my direct hit materia for crit, or vice versa? Or even try to keep it roughly balanced? Direct Hit is a linear rate function that affects all of your outgoing damage for a chance to do 25% more damage. Less than 600 Piet. Yes, DH will make all your other skills hit harder but you get less use of Pitch Perfect and Bloodletter in the long run But as mentioned above, if you go full direct hit melds you will only get like 3-4% chance to direct hit, so it's not a noticeable enough difference to worry about it. They are very close in term of damage multiplication they bring, albeit det is now very slightly above DH, so the rule of thumb is crit first direct hit second, other third. FFXIV's latest expansion, Endwalker, is out now! Members Online • Taureia (BRD) which increase crit chance and direct hit chance respectively for the entire party. Looking at the breakdown in ACT he had practically 100% crit and 100% direct hit for all of his abilities throughout the entire raid. Honestly I feel this is like a band-aid fix. It does not affect healing at all. Det has raw consistent damage that increases the value of crit. Note: a direct hit can occur at the same time as a critical hit, resulting in a huge spike in damage. However, every bit of crit rate adds to your total crit, while SKS only works in tiers and otherwise is wasted. Everything we know and/or understood about the formulas in FFXIV have had a drastic change, since my last iteration of the Damage Formula. 2% damage, +4% Viper follows the stat priority of: Critical Hit > Determination = Direct Hit > Skill Speed. Critical Hit Rate 1575 Determination 1085 Direct Hit Rate 1535 Spell Speed 1177 I meld Dire Hit over Crit, and Crit after. A critical hit as a ! after. Depending on the job, it's always SKS to what tier you want to avoid drift and hit burst Maybe this isn't the best way to describe it, but think of DH like baby crits. Delivers a critical hit to all enemies in a cone before you Nov 11, 2024 · For Warrior, this is their entire burst window, making Direct Hit a very favourable stat to choose when melding. Most non-ultimates fights FFXIV's latest expansion, Endwalker, is out now! Members Online • Shadow_Temper Similar to CRIT as a damage modifier, just you can CRIT and get a direct hit on a single attack or ability. Crit scales better the higher it is, but DH is still better for now until we know the point of diminishing returns. Critical Hit; Direct Hit; Determination; The Samurai's damage and power depend highly on STR and Weapon Damage, making these two the leading stats players should focus on developing. determination effects everything you do, but is weak enough that it might as WELL not effect your heals. Monk's stat priority is very simple. Critical hits are a seperate chance and the stat increases both frequency and strength of the hit, more crit stat means bigger numbers more often but more rare then direct hits. Feels like an investment into skill speed up to around 1500 is a good increase in DPS, though number could certainly be different, and I've no idea where crit, strength and direct hit fit into this for melding materias. They have a much much smaller impact than just focusing item level in general, so even if you do gain a small amount of a less desirable stat, item level is still the smart choice for upgrades. The belt I need to swap to augmented when I get a glaze. This attribute replaced Accuracy with the release of the Stormblood expansion, and all gear previously posessing the accuracy stat was automatically changed to have Direct Hit rate instead. the thing is, in most jrpgs, a critical hit really matters - either it's a random encounter and i might one-shot or kill this enemy sooner, which saves me time and prevents it from getting its next attack off - or its against a boss in which case, i'm new to the boss and every turn i save could be the difference between a win or a loss, and every crit matters because it's just me and 3-4 DoTs can direct hit just like normal damage. Q&A. However, it is recommended to use the highest item level gear available to you, as it will give you more of your primary stat which will always result in a higher DPS gain than lower item level counterparts. Share Sort by: Best. But! Higher chance/frequency than critical, and can stack with crit. I personally aim for at or just above 1416 Skill Speed so my GCD is a clean 2. so it's useless. 14 570 - 698 2. Then try to have as many crit as possible, followed by direct hit and det. Open menu Open navigation Go to Reddit Home. 323 (DET > CRIT) Do not listen to anything else other than these numbers, until 2. 9k Det +. Stacking multiple buffs on top of that creates very RNG dependent damage, while we also do big damage skills less often, since plenty of skills went from 60/75/80/90s and similar to static 120s. 05; Warrior Substat priority and melds: Crit > Comfy SkS > DH >= Det > TNC; Be mindful of stat tiers when melding. Crit at this point, is going to be your best stat to meld, even melding blindly. I put a bit of skillspeed to make my skills faster but yea i concentrated on crit and direct hit. We don’t need it, but we might still want some. I know that gear prioritizing Dex is something to look for, and Crit Hit is our number one materia stat, but when it comes to Determination and Direct Hit, I can not seem to find a source that gives clear information on which is currently more important, or 5 days ago · Rate at which the chance of landing a direct hit increases: the higher the number the better the chance. Unlike crit direct hits are always 25% damage. The flaw in early considerations was, as the document says, people were analyzing the stats too much in a vacuum and not in concert with each other. Other comparison: Critical Hit Rate 1502 give 1. Another reason ACT is so behind the The sheet is essentially a training dummy parse so take it with a grain of salt in regards to vs in combat. While this does not sound like a very impressive benefit, it is important to note that direct hits can critical hit and vice versa. ADMIN MOD critical hit rate vs determination . 01% between the two, so little as to be nearly identical. Unlike Direct Hit, both the the chance to deal more damage increases with more Critical Hit Rate. Crit also will become more useful sooner the higher the minimum amount of crit on your gear is. Open comment sort options. As a dragoon i wanna do the best dps that i can in coil so i'm getting some of the crafted lvl 162 votes, 239 comments. Determination and Direct Hit are similar in the sense that both are linear increases to your DPS, usually most jobs want to keep the both of them somewhat balanced with each other because of diminishing returns. hi, i have a slight suggestion for det data. Crit has diminishing returns, where as the early % boost are significant, as you go deeper into it the value starts to lower. 010 to 1. Crit party buffs end up making crit more useful dh party buffs make dh slightly less useful, food will give whatever stat they buff higher return till you are getting all the substats out of the food. I use the 3 Sen Opener from this SAM guide. DH gives you a hair more damage than DET does on average, but it doesn't help your heals at all. If you're in a static, remember to take into account that if you have a DRG or SCH, crit becomes more valuable. A direct hit crit has !! at the end. \\ Viable GCD/SkS ranges (with Shifu counted):\\ Recast with Shifu SkS Range 2. Advertisement Coins. So going from 400 to 414 crit has much more value than going from 500 to 514 crit. However what if a piece of gear cant have crit chance melded, does direct hit melds still works on tanks? Tanks does not have any direct hit in their gear, but because X > 0 and that it gives damage You're browsing the GameFAQs Message Boards as a guest. WM adding cast times isn't relevant to your damage output, just qol and only arguably so. Healing spells are not affected by direct  · I have been getting a lot of mixed information about this trying to just look it up, so I am hoping someone can help. The idea is that, barring buffs, any skill or spell speed will be roughly neutral. 1. CRITICAL HIT AND DIRECT HIT AND NOTHING ELSE MAKES FURIOUS A DULL GIRL CRITICAL HIT AND DIRECT HIT AND NOTHING ELSE MAKES FURIOUS A DULL GIRL CRITICAL HIT AND DIRECT HIT AND NOTHING ELSE The thing is, as both stats are linear in the stats you get, as opposed to the crit stat, the less you have of them, the more valuable it is to gain some point in this stat. I don't tend to over meld crit over a direct hit 40 meld however. Hell, as good as Crit isI want to say that new DET preliminary weights are better than Crit even, though I This document provides all accurate formulas in FFXIV. 082 damage multiplier when DH 1502 give 1. Crit is most useful for physical DPS because it's 'counted twice' which means your auto-attack can crit, as well as your WS. They can only be played after completing a quest in Ul'dah, after reaching Level 50, and have no base class. Narvosa is right as there is not enough data pulled atm for a 100% answer to this but it's safe to go direct hit/crit Hey, I was just wondering which is better? I'm leaning more towards crit rate, since it'll make for really big Fire III's and summmons benefit from it as well, boosting Ifrit's damage (though Garuda doesn't benefit as much due to no AA) For reference I'm 38 on both jobs (50 PLD & WAR though and 50 on all DoH & DoL so I got a lot of HQ gear I've made for myself). 085656 damage multiplier, Tenacity 1502 give 1. Its not a huge difference. Never had to worry about that 3rd one but if you ever reach max on both it’d be Determination Best Samurai Movies; Top Posts Reddit . This balance no matter the healer should put you at 3. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. Reply reply Adm1ra1Blackjack FFXIV's latest expansion, i think the only use for this to a bard is to calculate melds of direct hit vs det, is 240 direct hit/det stronger than 211 crit for a bard? for most jobs yeah you can just calc it in this table but the extra effects on bard songs are not accounted for so it doesnt actualy answer the question, Strength +280 Vitality +290 Critical Hit +182 Direct Hit Rate +260 Bluefeather Tachi: 90 595 SAM: 118 : 2 Strength +288 Vitality +300 Critical Hit +263 Direct Hit Rate +184 Augmented Radiant's Blade: 90 600 SAM: 119 : 2 Strength +296 Vitality +310 Critical Hit +186 Direct Hit Rate +266 Asphodelos Samurai Blade: 90 605 SAM: 120 : 2 Direct Hit vs Determination DET was buffed slightly in 6. 885K subscribers in the ffxiv community. Worth saying that the scaling is very good on DH, but it starts at really low %. reReddit: Top posts of November 2, 2017. 667% while up, or 4. The gist of it being, once you reach a threshold of above 3500 (3100 if you have DRG BRD SCH) DH+Crit combined, Crit starts to actually be better than DH, with DH falling behind. Might just be worth looking at the top SAM and copying what they've got Overall you would gain 221 Direct Hit Rate over Omega Jacket and loose out on 20 crit and 40 int aswell as def stats. Keep in mind however the value each specific class gets out of stats vary. It depends on how stats tier for every job, if that one set happened to tier better with more det, then they went det. Unlike the Critical Hit attribute, Direct Hit Rate affects only how frequently a direct hits occurs. It's basically a critical hit Crit gets better the more you have, in the early phases of an expac you generally cant get enough to make it better than say direct hit. The difference is negligible. Direct hit would give you better damage. 010. It's really up to you -- over a decent fight, they'll average out to be exactly the same. Critical hit rate scales slower, but the +Critical Hit statistic also scales the damage critical hits do, making it both The reason Summoner in Endwalker can utilize two different stat priorities is due to the interaction of Spell Speed on your rotation. Lower frequency means lower chance at averaging out all the RNG. Early on in an expansion with limited gear options, Critical Hit can be worth less than Determination or Direct Hit. Teil des „FINAL FANTASY XIV Produzentenbriefs LIVE” Der 42. Unlike In this detailed guide, we will delve into the intricacies of Determination and Direct Hits, explaining why other stats, such as Critical Hit, often take precedence. That is to say the average increase from going from a multiplier of 1. then for second place there's some debate between determination or direct hit. My determination is really low at 764 A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. Unlike Critical Hit, only the chance to deal 25% more Here are some of the stats you should prioritize for Samurai. 184 Skill Speed: 0. for example, the piety don't make a big difference since healer already putting massive numbers in heal in GCS and off GCD. Understanding how Crit works, its calculations, and its implications on gameplay can significantly enhance performance. Usually I go for which has the most strength, but then I see attributes that have a lot of strength, but they have 876K subscribers in the ffxiv community. This event, however, can happen at the Nov 16, 2017 · Der 44. ) - Determination, right now is equals weight to crit. 7k over 34 casts and equals 18,82% damage 35,3% crit 44,1% Dhit Average hit Midare: 58477 damage; 701k 12 casts; 25,91% Direct hit Midare: 73699 damage; 737k; 10 casts; 27,21% Crit hit Midare: 97002 damage; 679k; 7 casts; 25,07% Direct crit Midare: 118186 Here are some of the stats you should prioritize for Samurai. I'm in mostly unaugmented Scaevan gear at the moment (My friend group has only recently started on savage and I didn't want to do it So increasing this atm, you get an increase rate with the damage potency nearly equal to crit, on top of your gear's innate crit chance. There are no buffs that directly affect Determination other than increases with food. the point was to have different states for each job to have an impact on the character. 600->700 DH. When a damage event is determined to be a direct hit, the attack will simply deal 25% more damage. Also this opens you up for a chance of Diret Crit. FFXIV's latest expansion, My crit and direct hit percentages seem lower than what I expect usually, so I went to whitebrim, put DOTs on all 6 target dummies, and was getting 0 direct hit. hihi ^^ i hope everyone is doing fine. Absolutely any FFXIV-related question: one-off questions meld the rest with Direct hit. It does not affect heals. 0 coins. FFXIV's latest expansion, Endwalker, is out now! Members Online • Westsnowflake. Determination is OK, it's been my go-to where I can't meld crit. Now that you actually know that, classes that do meld skill speed are melding to get a very specific GCD time. 07 / The diminishing returns of crit are intuitive, and also shown in the spreadsheet I linked in the OP. It's better to get a stat that does something to your healing like crit or det as you can't direct hit a heal but you can get a crit. hsdvps iqnos pkzj wjrl tipqlvd ivw fwmqloc zwpzrq hlnkyn haaq